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John Gerrard

Ireland

Nationality: Ireland Details: 1974, North Tipperary, Ireland Lives and works: Dublin, Ireland and Vienna, Austria

Biography

John Gerrard is an Irish contemporary artist born on 20 July 1974 in Dublin, Ireland, whose ambitious practice uses real-time computer graphics to create digital simulations that function as sculptural and time-based installations. He studied at The Ruskin School of Drawing and Fine Art at Oxford University, later completed postgraduate studies at The School of the Art Institute of Chicago and Trinity College Dublin, and in 2002 he developed his pioneering simulation works during a residency at Ars Electronica in Linz. Gerrard’s work is distinguished by vast, meticulously rendered virtual landscapes and environments that look like film or video but are in fact real-time simulated worlds, often depicting isolated industrial, technological or energy-related sites to explore the unseen networks and infrastructures powering contemporary life. These digital “portraits” — including Farm (Pryor Creek, Oklahoma) (2015), Solar Reserve (Tonopah, Nevada) (2014) and Western Flag (Spindletop, Texas) (2017) — confront viewers with questions about energy, power and the material conditions behind everyday experience. His production process resembles film-making, bringing together teams of specialists to research, photograph and digitally reconstruct sites, then animate them in immersive virtual space where environmental elements such as light and movement unfold continuously. Gerrard’s simulations have been shown as large-scale projected works and monumental LED installations in institutions and public spaces around the world, including the 53rd Venice Biennale and major solo exhibitions at venues such as Somerset House (London), Lincoln Center (New York), Kunsthalle Darmstadt and the Ullens Centre for Contemporary Art (Beijing). Gerrard lives and works between Vienna and Dublin, and his art — represented internationally by galleries such as Thomas Dane Gallery in London and Simon Preston Gallery in New York — continues to expand how digital technology and simulation can be used to make visible the structures that shape modern society, from industrial landscapes to ecological and geopolitical concerns.

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